Creating Realistic 3D Portrait Based on AI Concept with UE5

Creating Realistic 3D Portrait Based on AI Concept with UE5


Introduction

Hi everyone! My name is Norbert Fuchs (I’m Hungarian despite my German name). I started 3D back in the late 90s: 3D Studio 4.0 for DOS… look it up! My skills came from completing personal projects. Trying to achieve an envisioned result and making, recognizing, and correcting thousands of mistakes along the way. This is called “practice.”

Inspiration & References

With this project, I wanted to get near AI-generated quality. AI stole from us artists, now it’s payback time! So I used an AI-generated image I’ve found on Pinterest as a reference, which I won’t show, as it still looks 5 times better… find it yourself.

Modeling

I started in UE5 Metahuman Creator to save time on shaping the initial face and posing. It’s nice to see it already shaded with proper eyes right from the start. Using this base, I applied an Advanced Skeleton rig to it and animated it into a pose. Then I exported the animated mesh as Alembic and went into Style 3D Atelier, importing the character as an avatar, and went with the patterns.

I wasn’t looking for precision; I wanted a “looks good” result. Experimenting with the patterns, trying out all the fabric presets, then simulating with an animated character in pose, checking which kind of fold details it gives, changing, testing after it was posed, until I arrived at something that makes me happy.

The belt was created in Style3D Atelier. No particular pattern to follow, only checking my 3D view and adjusting as needed.



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